I really hope NightDive isn't becoming like your typical mainstream game development company, where they essentially think they know what players want and make games based on that rather than actually talking to players to see what people want. It's strange how not listening to your actual fanbase can make your game worse. Right now, the consensus seems to be "it's pretty good, but not as good as the original version". Overall I still think it's pretty good, but it's kind of a shame how much better it could have been.Īlso, the fact that it was handled with a high level of mismanagement to the point that it needed to be restarted at least once during development, and these sorts of bad decisions have managed to make their way into it (whoever decided to make the intro an interactive cutscene needs to be fired immediately, that was purely a fuck up), and yet it still turned out pretty good, really goes to show just how absolutely solid System Shock's gameplay is, and I feel like had this been handled with more care it could have absolutely blown everyone away, including all the diehard grumpy cynical System Shock fans, and may have even replaced the original. Lack of real communication between the dev team and the fans, and I feel like the same thing is happening for the SS2 Enhanced Edition (literally nobody asked for VR support) I think this sums up many of the weird changes in the remake in general. We did point out how foolish this was, repeatedly, for seven years.
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